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Competitive Standards

ELTS Rules

Clear standards for fair ELTS Tokens matches, equal direct entry payments, readiness, honest result reporting, settlement, cancellation, disputes, and safe match chat.

Effective August 15, 2026Last updated August 17, 2026Public · No sign-in required
Play fairNo cheating, unauthorized automation, intentional exploits, or false result reporting.
Equal entriesEach player pays the same displayed entry amount; a side is funded only after a verified provider event.
90% winner awardOn an agreed result, ELTS retains 10% of the total pool and awards the remaining 90% to the winner.
Disputes are reviewedConflicting or unconfirmed results are held for moderator/admin resolution before settlement.
Section 01

Competitive integrity

  • Play the match yourself and follow the selected ruleset.
  • Do not use cheats, unauthorized automation, intentional exploits, or account interference.
  • Do not falsify a win/loss, submit a knowingly false result, or manipulate match evidence.
  • If a match requires Simple Edit disabled, every participating player must keep it disabled for that match.
Section 02

Entry funding and ready-up

The creator chooses a supported game mode, region, entry amount from $0.50 to $200.00, and rules, then completes that direct entry payment. The lobby stays private until the creator’s side is verified and becomes OPEN while it waits for an opponent.

An opponent may join only by accepting the displayed settings and paying the same entry amount. Once both provider-confirmed entries are recorded, the match is FUNDED. Both players must review the match details and separately ready up before the match can become ACTIVE. Do not begin play before both ready confirmations are recorded.

Join only matches you intend to fund and play. An unpaid opponent reservation expires so it cannot permanently block the lobby. Repeated no-shows, intentional stalling, or joining matches only to disrupt them may result in moderation. Match creation, joining, funding, and readiness happen on ELTS; a Discord invitation is not required. ELTS controls do not authorize paid-entry play in unsupported third-party games or services.

Section 03

Results and disputes

After play ends, the match moves to RESULT_PENDING. Each player must report their own truthful outcome: the winner marks a win and the loser marks a loss. When those confirmations agree, ELTS completes settlement and the match becomes COMPLETED.

If the confirmations conflict or the result cannot be mutually confirmed, the match becomes DISPUTED. No player may decide the payout from the browser. An authorized moderator or admin may review the match details, timestamps, eligible match chat, and information supplied through support, then confirm a winner or void the match. Do not edit, fabricate, or intentionally omit evidence to mislead a reviewer.

Section 04

Match chat

  • Keep chat related to the match or resolving an issue.
  • No threats, doxxing, phishing, credential requests, targeted harassment, or spam.
  • Do not post passwords, session tokens, 2FA/MFA codes, full card numbers, bank logins, or government IDs.
  • Match chat may be reviewed by authorized ELTS moderators/admins when a dispute or moderation issue requires it.
Section 05

Entry payments, settlement, and voids

The current card flow is a test-only Frame sandbox. Signed-in ELTS accounts with verified email may use it, only Frame test credentials belong there, and it does not enable public live charges or cash payouts.

The total pool is the creator’s direct entry plus the opponent’s equal entry. On a mutually confirmed or moderator/admin-adjudicated winner, settlement records a 10% platform fee from the total pool and the remaining 90% for the winner. For example, two $10 entries create a $20 pool: the fee is $2 and the winner result is $18.

Payment verification, releases, fees, and winner records are performed by ELTS on the server as audited ledger operations. A side is not funded from a browser response alone, and a repeated request must not create an additional payment or settlement operation.

When a match qualifies for cancellation before play, or a moderator/admin voids it, the match becomes VOIDED. Sandbox records are released or voided without moving real money. Any future live refund or payout behavior will require provider approval and updated public terms. Ordinary cancellation cannot be used to escape an ACTIVE match; use result confirmation or the dispute process.

Section 06

Staff and enforcement

Do not impersonate ELTS staff or claim permissions you do not have. Moderator/admin decisions should include a reason where the tool requires one, and actions may be kept in audit history.

Depending on the issue, ELTS may warn, timeout, restrict, suspend, void a match, or adjudicate a dispute. A ruling may settle the recorded winner or release reserved entries through the server-side ledger. Serious security or account-abuse issues may be escalated immediately.

Section 07

Reporting a problem

Use the in-match result and dispute controls first. For additional help with a dispute, account problem, sandbox payment, or rule violation, use the ELTS Support page and include the match ID and visible payment status when relevant. Discord is an optional community/support channel, not the system for creating, funding, readying, confirming, or settling a match. Never send passwords or full payment credentials.